#pragma once

struct MSG_BASE;
class OpServerSession;

class Handler_MO
{
public:
	static VOID OnMO_RTTG_CERTIFY_ANS( OpServerSession *pOpServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnMO_RTTG_GAMENOTICE_REQ( OpServerSession *pOpServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnMO_RTTG_GAMEADMINLIST_ANS( OpServerSession *pOpServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnMO_RTTG_BATTLEZONEINFO_REQ( OpServerSession *pOpServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnMO_RTTG_USERMONEY_REQ( OpServerSession *pOpServerSession, MSG_BASE *pMsg, WORD wSize );
	static VOID OnMO_RTTG_SERVERSHUTDOWN_REQ( OpServerSession *pOpServerSession, MSG_BASE *pMsg, WORD wSize );

	/*
	static VOID OnMO_RELOAD_DATA_SYN( OpServerSession *pOpServerSession, MSG_BASE *pMsg, WORD wSize );
	*/
};
